Heck, one of the popular addons announces opposing players that appear to have rage quit.Īddons aren’t really a viable solution for botting issues, but we do take those issues seriously and we'll continue our work on improvements to the Battleground system, including better ways to deal with botting and other exploitative gameplay. To an extent premade groups count on this. Perhaps it's been a long time since you've been in a random group, but a lot of players will see that they're up against a premade and simply quit. The ultimate effect that this kind of queuing has had is to drive players away from PvP. We have built in outlets for players that want to organize-if a competitive, social experience was really the goal, then there are clear ways to achieve that. Regardless, it's not meant for organized groups to "pug stomp" and get quick Honor. We realize that it's not a perfect system, and we're still looking at ways to improve normal Battleground queues further. The normal Battleground queue is for players to jump in and play against other players in a similar situation. Playing with friends is fun and important, but it shouldn't come at the expense of the spirit of the game nor the fun of others. That is not in the spirit of the experience we want to provide in the normal Battleground queue. It’s easier to accomplish with fewer people in the matchmaking pool.I’ll try to break it down as clearly as I can:Īny addon that enables a full, organized Battleground group to queue against a randomly assembled group is creating a scenario where that coordinated group has a huge advantage. This made it harder to bring these actual premades to light who did it intentionally. This is what the players who could never tell a premade apart from people who just came from the same place started to think they’re all premades, and the ones who tries to refute it by saying “they’re not a premade, they’re just from the same language’d regional matchmaking” (except more poorly phrased) who never actually realised some were legit premades. We all know about the way the regional matchmaking worked back then and how it split up the languages, although it put the Spanish/Portuguese matchmaking pool into the EU-English one for some reason, and the rest was split up so they could only be opponents. There’s a clear difference in coordination between a premade and a randomly matchmade team, even when it comes to the smaller regions. Inb4 “racism”, “xenophobia” blabla, I’m not saying everyone did it. Keep in mind, there’s no guarantee an entire 40-man premade ends up in the same, but the more you are that queues, the larger the success rate.ĭon’t expect a small 5-man premade to end up in the same even when using this addon that is linked to at the start. This new addon is back to do the very same thing, with as much automation as possible to aim for the highest success rate. With all of that history behind us, here you go. Now, the EU-English region queues for unrated BGs less than the EU-Russian region, in retail.Įven though the EU-English region is the largest one in retail. Blizzard never did anything about this bypassing, nor did they ever punish the players for bypassing it. Shortly after that, the smaller regions (most notably the German turtling premades and the Russian HK-farming premades, which you can see the results of in the world rankings of HKs obtained on 3rd party websites), started doing what oQueue did, except they did it manually. In MoP there was oQueue until it was disabled in the API, and that addon (as long as the entire premade had it) made it possible for the raid leader to queue the entire raid at the same time, to bypass the 5-man premade limitation.īut then Blizzard disabled the possibility to join the BG queue via the API, which disabled the addon’s functionality itself. Back in business (needed 10 chars in the title, so couldn't use "It's back")
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